Your world is full of characters, timelines, locations, and rules you invented. Fodder helps you see all of it at once — and spot what's still missing.
You know the feeling. A character's backstory contradicts a scene you wrote six months ago. A location you described in chapter three doesn't match the map in your head. A timeline that made sense at 20,000 words falls apart at 80,000.
Creative worlds grow. The details pile up. And the tools most creators use — notebooks, spreadsheets, scattered docs — don't grow with them.
Fodder is a structured workspace for everything in your creative world. Characters, locations, eras, events, rules, symbols — each one is an entry you can connect, tag, and visualize. It's not a writing tool. It's the thing that makes your writing tool work harder.
Timeline · all eras
Relationships · Ansel Korr
Every element in one place. Filter by era, tag, chapter, or type. Jump between a character's relationships and the events they appear in without losing context.
Fodder shows you what's undefined, contradictory, or disconnected. An event with no location. A character mentioned once and never developed. The open questions your story is quietly avoiding.
Tag relationships between elements. Trace a symbol across chapters. See which characters have never shared a scene. The structure is yours — Fodder just makes it visible.
Fodder is for solo creators and small teams whose stories have grown bigger than what they can hold in their head.
Keeping a trilogy consistent is hard enough. Keeping a ten-book series consistent without a system is heroic. Fodder gives you that system.
Visual storytelling means tracking what characters look like, where they are, and when. Fodder connects your narrative bible to the panels you're drawing.
Whether it's a tabletop campaign or an original setting, Fodder handles the kind of deep, interconnected lore that breaks spreadsheets.
You're building on top of someone else's canon. Fodder helps you track what's established, what you've changed, and what's yours.
Most worldbuilding tools are glorified wikis — they store text in pages and hope you'll organize it yourself. Fodder is structured from the ground up. Every element has a type, relationships, and a place in your timeline.
There's a moment — usually a few days in — when you've added enough of your world that Fodder starts showing you things you didn't know. A character who exists in isolation. A 200-year gap in your timeline with nothing in it. Two locations you described identically without realizing it.
That's when it stops being a tool and starts being a collaborator.
The beta is small, intentional, and free. If you're working on something with more pieces than you can hold in your head, we'd like to hear about it.
No spam. No countdown timers. Just a note when there's room.